Release & d1.0.1 Update


The Game that is Called X - Release!

Our first project ever released, this game is the culmination of a 2019 test project developed by me (Erick Seiler) in high school. Maybe the game seems a little goofy now, but imagine what it looked like back then...

Early 2022 Level 1 Hallway

That looks terrible indeed.
After a painful playtest and a lot of criticism, the game has been whipped into the shape it is now. More constructive criticism is always appreciated, and actually the d1.0.1 patch implements a couple of suggestions from players. But before we go over that, let's look at the future...

The Game that is Called X is a demo because I am not sure how confident I am in the core gameplay...? As in, I am not sure if the project is worth drawing out to a ~15 floor full many-hour experience. I also understood that, having never released a game before, it would be best to not hedge a giant game on my ability to release and promote.

But that is the purpose of a demo, to demonstrate, and I think this demo perfectly demonstrates what the core gameplay of TGTICX would be, along with its style. If you think that the game is worth expanding, then say so!

Promotion is an issue though, it is hard to get an audience for something nowadays, and games tend to end up in what us professionals call the slop bucket,  the place where everyone's silly games go to drown in irrelevance. This is simply a part of life, and if you think that this game's core gameplay/style is worth elevating and developing, then say so!

A "Full" version of TGTICX would include:

  • About 15 total floors.
  •  Several unique Intellectual Property collectibles on every floor.
  • More NPC's (at least one new one per floor).
  • More secrets, Easter eggs, and rare events.
  • More CEO questions.
  • Intern voice lines.
  • More furniture and interactable objects.
  • More items.
  • Higher-Up interaction and conversations.
  • A set of Intellectual Properties, one of which on every floor, that shows an important, continuous story.
  • A better and overhauled intro cutscene.
  • And finally...
  • ...you will be able to frame other interns for suspicious activity!

To work on such an expanded game, we would need to see some interest, which I would probably put at having a hundred or so people (that I don't know irl, but thank you friends and family!) express their interest, either through comments, itch follows, or YouTube subscribers.

Anyway, the patch!

Following some fun after release (even though the game is not indexed by Itch as of writing, three days after launch), a couple of minor problems were found and I have fixed them and adjusted things for our first patch, version d1.0.0.

Version d1.0.1

 - Fixed Slavman not working in Level 3.

 - Added skip prompt text to the buffer screen.

 - The winscreen can now be skipped by pressing any key.

 - Freymith's "find Maysin" quest now fulfills with the Sick Pink Shades active.

 - Added an option to disable player head bobbing.

 - Added two "SECRET EXIT KEY STORAGE" signs to Level 3.

 - Added more Slavapedia entries.

 - Fixed knock out related softlocks.

 - Fixed Aevry not spawning in Level 2 and 3.

 - Added loading/unloading sounds for tapes and tape players.

 - Added a Computer w/ VCR to Level 2.

 - Reduced lag in Level 2 due to excessive small ceiling tiles.

If you made it this far, thanks for reading! Make sure to have a nice day, oh, and play the game!

Files

TGTICX d1.0.1.zip 491 MB
29 days ago

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